A character model created by solely me in Unreal Engine, Substance Painter, ZBrush, and Maya. Responsible for all aspects except for eyeball material.
Still working on the breakdown but, here's a Artstation Highlight.
A character model created by solely me in Unreal Engine, Substance Painter, ZBrush, and Maya. Responsible for all aspects except for eyeball material.
Still working on the breakdown but, here's a Artstation Highlight.