An Interactive Unity Scene created solely by me to explore real-time stylized shading techniques. I used HLSL, Substance Designer, Maya, and ZBrush to create the final look.
Still working on the breakdown but, here's a Github README.
An Interactive Unity Scene created solely by me to explore real-time stylized shading techniques. I used HLSL, Substance Designer, Maya, and ZBrush to create the final look.
Still working on the breakdown but, here's a Github README.