Dineth Meegoda

A pipeline through several softwares that procedurally generates a medieval city. The workflow included writing a wave collapse function with Python for Maya, Houdini, Substance Painter/Designer, and Unreal Engine.

This took a group effort to get working. I was responsible for the chimney Houdini tool, procedural brick wall material, packing & managing some asset textures, and input on the final renders and video.

Still working on the breakdown but, here's a overview video.

Brief Video Overview of the project